Bobot Cvars are a Bobot features and a part of ETpub features.

b[ETpub Cvars]b

b[Server Banners]b
b[g_msgs]b : Time server banners intervall (seconds) default 30
b[g_msgpos]b : Server banners positions 0=CHAT 1=OBTUARY 2=CONSOLE 3=screen CENTER 4=screnn top
b[g_msgX]b : Text Banner. X=1 To ...
Example
b[g_msg1 "Welcome on my server"]b
b[g_msg2 "Be cool and correct"]b
b[g_msg3 "http//:my website.com"]b
b[g_msg...]b

b[XP]b
b[g_XPSave]b : 0/1 0=no XpSave 1=XpSaved default=1)
b[g_MaxXPSave]b : Max XpSaved by player (default=900000) max=999999

b[HitSound & KillingSpree]b
b[g_hitsounds]b : 0/1 1=yes 0=no default=1
b[g_fightSound]b : 0/1 1=yes 0=no default 1 to See Fight text & to heard fight voice, defaut=1
b[g_killingSpree]b : 0/1 1=yes 0=no default 1 to See Killing spree text, defaut=1
b[g_killingSpreeVoice]b : 0/1 1=yes 0=no default 1 to Heard killing spree voices, defaut=1
b[g_killingSpreePos]b : 0=chat 1=obituary 2=console Killing spree messages screen position, defaut=1

b[Double jump]b
b[g_misc]b : 0/1 1=doublejump 0=no doublejump, defaut=1
b[g_doubleJumpHeight ]b : double jump height : 1.4  2.4, defaut=1.4

b[Poison syringe]b
b[g_poison]b : 1/4 0=no, default 4 (Medic use poison syringe) 
b[g_poisonSound]b : "sound/heartbeat.wav" 
b[g_poisonFlags]b : default 4 (Effect Enemy poison. (value 1 to 16) 

b[Field and Medic packs]b
b[g_dropAmmo]b : 0/5 0=no else number of packs, default 3 (dead field ejects his ammo pack) 
b[g_dropHealth]b : 0/5 0=no else number of packs, default 3 (dead medic ejects his health pack) 
b[g_tossDistance]b : default 5 (speed ejection ammo pack) 
b[g_packDistance]b : default 5 (speed ejection health packs) 

b[g_tyranny]b : 1/0 1=yes 0=no, default 1, To use referee commands (!lol, !burn etc...)

b[Throw knife]b
b[g_throwableKnives]b : 1/0 1=yes 0=no, default 1 (throw knife) 
b[g_maxKnives]b : 1/5 default 5 (max player knives) 
b[g_throwKnifeWait]b : default 2 (seconds) (wait between two throw knives)

b[ETpub Panzer Party]b
b[g_partyPanzersEnabled]b : 1/0 1=yes 0=no, default 0, Set to 1 to enable party panzers.
b[g_partyPanzersPattern]b : [string]
The pattern of the drawn panzers. This is a string of "bits" that represents where the panzers shots are aimed.  The default value of "10001,01010,00100,01010,10001" means there are five rows of panzers fired (rows are separated  by the comma (,) character), and an X pattern is drawn as "1" represents a panzer and "0" represents a space without a panzer.  There is no limit to the number of panzers that can be shot, although too many panzers will cause extreme lag on the server.

b[g_partyPanzersDamageMode]b : 0/1/2, default 2
0=No damage. 
1=Normal damage. Each panzer does normal damage (see g_dmgPanzer). 
2=Proportional. Each panzer does damage proportional to the number fired panzers. For example,  if your pattern has 10 panzers, then each panzer will do 1/10 the damage that a normal panzer shot does (see g_dmgPanzer). 

b[g_panzersVulnerable]b : 1/0 1=yes 0=no, default 0 If set to 1, panzers that are shot in mid-air will explode.  If party panzers are on, nearby panzers will explode as well due to splash damage.

b[g_panzersSpeed]b : Speed of the panzers (Applies to normal and party panzers). Normal panzer speed is 2500.  Default is 2500

b[g_panzersGravity]b : 1/0 1=yes 0=no, default 0. If set to 1, panzer trajectory will be affected by gravity (Applies to normal and party panzers).

b[bobot Cvars]b

// Damages weapons
b[g_knifeDamage]b : 0/100 default 100 //Throw Knife
b[g_dmgKnife]b : 0/100 default 100	 //knife
b[g_dmgSG]b : 0/100 default 90 //shotgun
b[g_dmgVN]b : 0/100 default 30 //venom
b[g_dmgBar]b : 0/100 default 20 //bar
b[g_dmgStg44]b : 0/100 default 20 //stg44
b[g_dmgMp34]b : 0/100 default 20 //mp34
b[g_dmgLuger]b : 0/100 default 18 //luger
b[g_dmgColt]b : 0/100 default 18 //colt
b[g_dmgSten]b : 0/100 default 20 //sten
b[g_dmgGarand]b : 0/100 default 34 //garand & carbine (grenades launcher)
b[g_dmgGarandScope]b : 0/100 default 40 //garand Scope
b[g_dmgK43]b : 0/100 default 34 //k43 & Kar98 (grenades launcher)
b[g_dmgK43Scope]b : 0/100 default 40 //k43 Scope
b[g_dmgThompson]b : 0/100 default 20 //thompson
b[g_dmgMp40]b : 0/100 default 20 //mp40
b[g_dmgMG42]b : 0/100 default 30 //Mg42 & Browning
b[g_dmgFG42Scope]b : 0/100 default 40 //fg42 Scope
b[g_dmgGrenade]b : 0/250 default 250 //Grenades & Grenades launcher	
b[g_dmgGrenadeRadius]b : 0/400 default 250 //Radius : Grenades & Grenades launcher
b[g_dmgLandmine]b : 0/250 default 250 //Landmine
b[g_dmgLandmineRadius]b : 0/400 default 250 //Radius : landmine
b[g_dmgSatchel]b  : 0/250 default 250 //Satchel
b[g_dmgSatchelRadius]b : 0/400 default 250 //Radius : satchel
b[g_dmgPanzer]b : 0/400 default 400 //Panzrerfaust & bazooka
b[g_dmgPanzerRadius]b  : 0/600 default 300 //Radius : Panzrerfaust & bazooka
b[g_dmgMortar]b : 0/400 default 400 //Mortar
b[g_dmgMortarRadius]b : 0/600 default 400 //Radius : mortar
b[g_dmgDynamite]b : 0/400 default 400 //Dynamite
b[g_dmgDynamiteRadius]b  : 0/600 default 400 //Radius : dynamite
b[g_dmgArty]b : 0/400 default 400 //Arty
b[g_dmgArtyRadius]b : 0/600 default 400 //Radius : arty
b[g_dmgFlamer]b  : 0/100 default 5 //Flamethrower

b[g_ShotGunDistance]b : 0/10000 default 2000 //Maximum distance Shotgun hit (ver. 04.06c beta)

//recoils weapons (Version 04-06d beta, not yet available)
b[g_RecoilPanzerBazooka]b : 0.0/1.0 default 0.85 //Panzrerfaust & bazooka
b[g_RecoilShotgun]b : 0.0/1.0 default 0.5 //Shotgun axis & allies
b[g_RecoilMg42Browning]b  : 0.0/1.0 default 0.75 //Mg42 & Browning
b[g_RecoilFg42]b : 0.0/1.0 default 0.4 //Fg42
b[g_RecoilGarandK43]b : 0.0/1.0 default 0.0 //garand & Garand scope & carbine & k43 & K43 Scope & Kar98
b[g_RecoilBarSg44]b : 0.0/1.0 default 0.2 //Bar & Stg44
b[g_RecoilVenom]b  : 0.0/1.0 default 0.2 //Venom
b[g_RecoilThompsonMp40]b : 0.0/1.0 default 0.0 //Thompson & Mp40
b[g_RecoilStenMp34]b : 0.0/1.0 default 0.0 //Stenn & MP34
b[g_RecoilLugerColt ]b : 0.0/1.0 default 0.25 //Colt & Luger (silencer & akimbo)

b[g_SniperWar]b : 0/1 0=no sniper war 1=yes sniper war default=0
b[g_UseOtherWeapon]b : Pickup trapped weapons (You can trap your weapon) default=2
0 = Not trapped, you can pick up adversaries weapons. 
else if an adversary pick up your weapon or if you pick up an adversary weapon. 
1 = Weapon is empty (without ammunitions). Can not use it. 
2 = Weapon is trapped with plutonium. you are burned. 
3 = Weapon is trapped with dynamite. You explode. 
4 = Poisoned weapon. You are poisoned.

b[g_SmokeBombEffect]b : 0/1/2 0=no effect 1=poison effect 2=burn napalm effect 

b[g_crazygravity]b : 0/1 1=yes 0=no, defaut=1 automatic variable gravity every 30 seconds
b[g_invincible]b : 1/0 1=yes 0=no, default 1 (If you play during 45 seconds without death. You will have a bonus armour, you will be invincible during 15 seconds) 
b[g_invinciblesound]b : 1/0 1=yes 0=no, default 1 (the player hears his heart to beat when he's invincible) 

b[g_showconnections]b  : 1/0 1=yes 0=no, default 1 (display/hide connections) 
b[g_radiusnode]b  : default 42 (Default radius when to add a new node)

b[bot_covertusesmokebombe]b : 0/1 1=yes 0=no, defaut=1 bot covert use smokebombe
b[bot_fielduseairstrikes]b : 0/1 1=yes 0=no, defaut=1 bot field use airstrikes
b[bot_fieldusebinocularstrikes]b : 0/1 1=yes 0=no, defaut=1 bot field use binocular for Airstrikes
b[bot_lookaround]b : 0/1 1=yes 0=no, defaut=1 Bots look around during their displacement
b[bot_CovertStealUniform]b : 0/1 1=yes 0=no, defaut=1 Bots covert steal adversary uniform (version 04-07c beta)
b[bot_TimeInactivity]b  : default 240 (seconds) If a bot is stuck during x seconds, bot kills itself and respawn
